| Call A Java Program Using C# |
| C# Help |
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| Creating Controls |
| GotDotNet |
| This topic demonstrates how you can create Windows Forms controls. It covers the basics of creating a control. In addition, this topic covers adding painting logic to a control, exposing properties and events, using control licensing, and adding design-time behavior to your control. |
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| Creating some cool buttons and groupboxes |
| The Code Project |
| Using GDI+ function add Cool stuffs |
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| Custom Button with Color and Shape |
| The Code Project |
| Another simple custom button control with color and shape. |
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| Developing A Vector Based C# Drawing Application - Part 3 |
| C#Today |
| In the first part of this series, Budi Kurniawan discussed the specification for a vector based C# drawing application. In Part 2, we looked at the Shape abstract class and the seven classes that inherit it. We also examined how an event handler works in a Windows application and we briefly discussed the System.Collections namespace. In this final part of the project, we will complete the development by discussing the DrawingArea custom control, the Color and Pen classes from the System.Drawing namespace, and object serialization - which is used to persist our drawing to a file, to be restored at a later stage. |
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| Doodle - a Basic Paint Package in GDI+ |
| The Code Project |
| In this article I hope to show you some of the really amazing stuff that GDI+ can do. I have been working on a paint program for 18 months now, and I am amazed at how much stuff I had to learn the hard way which is now just a piece of cake, because GDI+ does the work for you. The subject of this article is a simple paint program, which allows you to load and save images, as well as create new ones, and draw on them free hand, creating lines/filled shapes and gradient filled shapes, and also a soft brush ( a brush which is solid in the centre and has progressively more transparency towards it's edge. ) |
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| FakeFlash Title |
| The Code Project |
| Animated Title Component |
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| Fills, shading and alignment with GDI+ |
| http://aspalliance.com/ |
| In this article we demonstrate aligning GDI+ text with stringalignment and fills and textures with TextureBrush |
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| GDI+ : Brushes |
| ASP Alliance |
| Brushes work with the other objects in GDI+ and are used to fill objects with color, images or even gradients. This article will look at using the brush and filling objects with color and gradients. |
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| GDI+ Brushes and Matrices |
| The Code Project |
| This article will cover three of the five brush types ( SolidBrush, LinearGradientBrush and TextureBrush), with PathGradientBrush fitting more into the next tutorial, on using Pens and Path's, and HatchBrush being left out mainly because I didn't find it interesting, and certainly it is pretty self explanatory once you've gone through this tutorial. |
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| GraphicsBuffer Class - Buffering of Dynamic Visual States for Controls |
| The Code Project |
| This article discusses the usage of a custom class that caches custom images. The class, GraphicsBuffer, is best used to cache visual states for controls without concern for control flicker and unnecessary processor usage. |
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| Introduction to GDI+ |
| GotDotNet |
| GotDotNet's introduction to GDI+. Extract: "The common language runtime takes advantage of an advanced version of the Windows graphics device interface (GDI) called GDI+. GDI+ is designed to provide high performance and ease of use. It supports 2-D graphics, typography, and imaging. " |
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| Selected TabPage style in Winform Tab Control |
| The Code Project |
| In winform application, we can change the selected tab page style using DrawItem event in tabcontrol |
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| Working with Brushes in GDI+ |
| C# Corner |
| You can create different types of brushes in GDI+. In this article, I’ll show you how to create various types of brushes. |
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